Thursday, February 21, 2013

Everything Bad in Diablo 3 is due to the Simultaneous Console Development





This seems to be the biggest or more angry complaint, so I’ll hit it right at the start. First of all, it’s hard not to notice that there’s a bit of a Mad Libs aspect to this, where the complaints stay the same and only the noun to blame changes. D3 sucks because ________ (Choose one: Jay Wilson, RMAH, Bobby Kotick, Console version, Global Warming.)


That said, as someone who used the phrase “dumbed down D3″ often enough that I made a news category for it, there is an argument to be made here. The skill interface remodel is the biggest example of a system that appears to have been simplified in function and appearance, and possibly part of the reason behind the change was to make it more console-friendly. sell diablo III gold

Background: All during development Runes tones were objects you found from monster drops (like gems, basically) and you socketed them into skills to modify the function of the skill. There were five different types of rune stones and up to seven quality levels, and the theory was that players would collect them and try different ones out in their skills.

There were problems with the system, though: The devs said that people tended not to desocket and resocket and thus didn't experiment much, that the rune stones completely clogged your inventory (especially when they got magical affixes on them and thus every one was different and unstack able), and that it was a generally cumbersome and complicated system. These points were strongly argued by guys from the WoW strike team when they did a full play through of Diablo 3 in late 2011, and that led to the entire system being reworked (and improved?) As you see in the game today, each skill has a base form and then 5 rune effects, but you don’t require runes tones to change them, and you’re able to switch freely between them any time.

Whatever you think of that change, if clearly necessitated a reworking of the UI. Before then, you only saw the runes tone effect when you hovered on the rune stone. The basic skill window only showed the base skill function, so a new UI was required that could show the base skill, plus all of the rune effects in one place. And not just in some long hover tool tip. Which is why we've now got the one big skill window that fills the entire screen, rather than small icons that appear on a side window like you get with the Inventory or Follower.

There was a ton of debate about that system and change at the time, (I wasn't a fan of the change) and some people did indeed say it was a change made to match up with the Console. And maybe it was, but I don’t think it’s exactly Exhibit A. After all, they had to change the UI to show all the rune effects and the skill at once, so some sort of change was required. And it’s not like they overhauled everything in the PC game for the console; look at the feature list and screenshots from yesterday: no paper doll, no inventory grid, different way point menu, no belt interface, etc. buy diablo 3 gold

So yeah, the skill UI changed back in late 2011 (and went into the Beta in Feb 2012), and many of us weren't big fans of the change. But there’s nothing really linking that change to the console UI, and we see tons of other UI changes for the console that would definitely be worth outrage if they came to the PC.

Also note that as of October 2011, when the big skill UI overhaul was under way, the Diablo console “team” consisted of three people. The project was hardly even begun, and if you believe that the other 150 people working frantically to finish Diablo 3 were missing deadlines because they were throwing out entire game systems and reworking the UI so that they might save the console developers a bit of effort 8 or 10 or 12 months later… yeah.

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Diablo 3 Console Feature and Fan Reactions




Yesterday’s announcement that a Diablo 3 Console was coming (soon?) to the Play station 3 and the future Play station 4 was big news, but not surprising news. After all, Blizzard has repeatedly confirmed that they were “exploring a Diablo-related concept for consoles,” and at Blizzcon 2010 and again in 2011 they announced that the project was scaling up, being led by Josh Mosqueira, and that help was wanted. They even hired a PS3 specialist last June. They were thinking about a Diablo 3 console game long before then, though, as this October 2008 quote from Jay Wilson makes clear:

If we did it, we would want to do a really high quality version–we wouldn't just want to do a port,” Wilson said. “We would never make that decision if we thought we had to compromise the overall quality…we could probably do it at any time, we could release the game and then decide we wanted to do a 360 version or a PS3 version. We haven’t really decided to take the [console] plunge,” he continued “We've really come to the conclusion that it’s probably the best fit because the control scheme is actually not that incompatible. So if we were to make that decision, Diablo would be the natural choice.

For much more on the history of the Diablo 3 console project, I refer you to the extensive Diablo 3 Console article in the Diablo Wiki, which has numerous Blue quotes on the issue, most of which seem right in line with the console news Chris Metzen debuted yesterday. You can also see a fair amount of coverage
So, while the announcement wasn't a real surprise, the whole thing became a lot more real with the official announcement, and our news post and forum conversation about it saw a lot of feedback, much of it negative. What are the main issues with the console project, and how might it affect the Diablo 3 community and Blizzard’s continued support of the PC/Mac version of Diablo? Let’s take a look at some of the main issues you guys are addressing in feedback.  sell cheap diablo 3 gold

Topics in this article include: Offline mode for consoles, UI issues, dumbed-down D3 blamed on consoles, will console gamers take to a grindy ARPG, how will no-split-screen work, what does this mean for further Diablo 3 development and patch support, and more.

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Sunday, February 3, 2013

Seven Years in Sanctuary


 

Hey everyone,

I wanted all of you to be some of the first to know that I've made an important decision about my future, and how that decision will affect the future of Diablo.

I recently celebrated my seven-year anniversary working on Diablo III, and while it's been one of the most challenging and rewarding periods of my life, I've reached a point creatively where I'm looking forward to working on something new. The powers that be at Blizzard have been gracious enough to give me that opportunity. Over the course of the next several weeks, I will be moving off of the Diablo III project and transitioning elsewhere within Blizzard. This decision was not an easy one for me, and not one I made quickly, but ultimately it's what I feel is right.

The first thing I want to assure you all is that this will not negatively impact our ongoing support of Diablo III. The game was not made by one person, far from it, and the team that poured their passion and considerable talent into it isn't going anywhere. We have lots of things planned for the future, and those plans will carry forward as normal. I also won't be abandoning the team, and will remain available to them during the transition period while we determine who will take over duties as game director.

To that point, you shouldn't be surprised if you see a job posting for a game director on Diablo III, as we want to make sure we explore every opportunity to find the best possible leadership for the project. We're looking forward to finding this person and hearing what kind of fresh ideas they can bring to the table.

I'm proud of Diablo III, and despite our differences at times I will miss the community that has formed around it. I feel I have made many mistakes in managing that relationship, but my intent was always to provide a great gaming experience, and be as open and receptive as possible, while still sticking true to the vision the Diablo team has for the game.buy diablo III gold

I know some of you feel we fell short of our promise to release the game "when it's ready." While we're not perfect, we try to make the best decisions we can with the information and knowledge we have at the time. That doesn't mean we always make the right decisions, but if we made a mistake then I feel we've made an exceptional effort to correct it.

This is what you can always count on from Blizzard: that we will stand by our games and make every effort to continually improve them over time. We heard the feedback and suggestions from the community. For example, we agreed that Diablo III's itemization at launch was not good enough, so the team made numerous changes, including changing drop rates, re-tuning legendaries, and adding scores of new items to the game. We also agreed that the end game needed more depth, so the team added new events, and new systems like Monster Power and Paragon levels.

Our commitment to making our games as good as they can be is what has always defined Blizzard as a game studio, and that commitment never ends for us at a ship date. With your help, we'll continue to play, debate, and improve Diablo III, as we've done with every Blizzard game. sell cheap diablo 3 gold

To that end, patch 1.0.7 is underway, the PTR is live, and there are many other great things brewing for Diablo in 2013. I'm leaving Diablo III in good hands, and my departure will not jeopardize the progress of the game as we continue to do what we do: listen, play, and improve.

You are the most passionate, dedicated group of gamers a designer could hope to have. I wish you all the best, and want to thank you for making this an amazing experience for me. Keep your axes sharp, your spell books handy, and that crafty devil in check.
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Thursday, January 24, 2013

Diablo III lays out the welcome mat for patch 1.0.7 testing




(1)


     You know that good feeling from an all-around patch that fills gaps, patches up broken supports, and leaves you with a stronger structure? Prepare to feel that when Diablo III's 1.0.7 comes to town. Currently the patch is in testing, although Blizzard has posted the contents of this "kitchen sink" update.

    One of Patch 1.0.7's chief features is the addition of a dueling zone to the game. This anything-goes, just-for-fun area is called the Scorched Chapel, and it's there that groups of two to four people can hang out and go all fight club on each other. While dueling has neither score nor rewards, the studio figures people might want to do it just for the fun factor. buy diablo III gold

  Other improvements coming with 1.0.7 include tweaks to Wizards and Monks, more crafting recipes, an increase to the amount of XP that the monster power system produces in Inferno mode, and an end to the increasing resurrection timer for consecutive deaths.sell cheap diablo 3 gold
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Tuesday, January 15, 2013

Diablo III lays out the welcome mat for patch 1.0.7 testing






     You know that good feeling from an all-around patch that fills gaps, patches up broken supports, and leaves you with a stronger structure? Prepare to feel that when Diablo III's 1.0.7 comes to town. Currently the patch is in testing, although Blizzard has posted the contents of this "kitchen sink" update.

    One of Patch 1.0.7's chief features is the addition of a dueling zone to the game. This anything-goes, just-for-fun area is called the Scorched Chapel, and it's there that groups of two to four people can hang out and go all fight club on each other. While dueling has neither score nor rewards, the studio figures people might want to do it just for the fun factor.

    Other improvements coming with 1.0.7 include tweaks to Wizards and Monks, more crafting recipes, an increase to the amount of XP that the monster power system produces in Inferno mode, and an end to the increasing resurrection timer for consecutive deaths.  buy diablo gold cheap     ou acheter des kamas

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Monday, January 7, 2013

"Diablo 3" 1.07 patch will have a new PVP mode.




    For the Jay Wilson PVP, a brief summary of the only two meanings: the overthrow of the original team PVP mode redo; provide a similar Diablo 2 PVP mode to the players first. The original PVP mode, from the Carnival demo impressions look, do not see the obvious vulnerability will lead to completely overturned again. Short-term focus, we need to focus on to appear in the 1.07 patch will duel mode, in addition to Diablo 2 PVP characteristics, what new features will be added to it? For example, the ranking system in the game? Integral items replacement ? whether new items or attributes? whether there is a special area to duel? the senki system before some functions will return? the Diablo series famous PVP booty "ear" whether to return it? accordance with Blizzard to say, it is fast, all will be revealed!

(1) Diablo ears

(2) Diablo 2 ears

Vaneras
Blizzard spokesman:

About 1.07 new PVP mode
Although this is not for everyone, but we fully understand how it feels, because PvP is very important for some people. The most important for us is the PvP system is functioning properly and bring you pleasure, as also explained in the blog post, why we do not think that can do this before team deathmatch mode.

As for Diablo 2, the game was never designed as a PVP game, but the Over time duel system triggered PVP culture gradually developed, making a number of players in the game put a lot of effort to create and configure a duel-type role. Diablo 3 1.0.7 patch this possible. Once again, we must stress that Diablo the God 3 PvP not been repealed. Though not necessarily appear BlizzCon team deathmatch mode, but there will be some other things.   buy c9 gold

Friday, December 28, 2012

Winter Weekends: Snowman Raids




     Every Saturday and Sunday in December has been a Winter Weekend for members, each with their own themed bonus!Runescape Gold

      For the-final weekend, it's time to take on some snowman raids ! An ARMY of snowmen is muscling in. on ProMinent locations across RuneScape's members' worlds, and it's up to you to take them down! Not only WILL you the do battle against a full- blown snowman invasion, you also stand a chance of picking up some valuable drops.

  The snowman onslaught will descend upon the following locations:

Varrock, south of the Grand Exchange
Falador, near the south gate
Lumbridge, outside the cow field
Ardougne market
Camelot, near the teleport spot
Gnome Stronghold, outside the Grand Tree
The snowmen will be raiding every hour, on the hour from Saturday 29th December 00:00 GMT until Sunday 30th December 23:59 GMT.Runescape Gold for sale

There's still a change for even more festive fun - anyone who's a member during December will get the awesome Festive Aura, which bestows a +50% XP boost for 30 minutes a day! To grab your aura and take part in the final Winter Weekend.

Monday, November 5, 2012

"Guild Wars 2" will be added map "The Lost Shores" in November


"Guild Wars 2" Halloween activities also come to an end, A community brings us to the next big version update on November 15, the game will be added to a map of the Lost Shores, this update will have a huge world event, it will permanently change the the Tyria world. We look forward to the November 15 to come.



Saturday, November 3, 2012

Ordinary players can fortune!


My approach is also my practice experience, my super account is a female ammunition, when at LV 64, I have been saving money to buy a set of high fashion, gold vault, decomposition LV 9, an eight million pink hand crossbow only The remaining ancient achievements did not do.

I feel I make money faster speed, I do not have to spend money.

First, there must be a super account and a common account on the line every use the box double open. This is very critical.

Save money in the dnf is a very troublesome thing, or every day brush map, either as a businessman, to make money the fastest go when the liar. To introduce the method, I do not have hard brush map basic two hours a day, I put all the fatigue brush clean. Have the leisure to brush the common account, not the leisure to do something else, especially simple and to the money fast.

1, we all know that the maintenance costs of the equipment, your main costs, how to reduce costs? Approach taken is to put only afford durable skills. Such as My Female ammunition: I only throw grenades, never ordinary attack, so, the same figure brush will produce a little bit of maintenance costs 4 times. From level 1 to level 60 to save money can buy at least three high fashion.

2, Never put crystals skills, I never hold the crystal skills, This is one of the great cost, and I have never mixed personal brush map, or 2 personal brush Figure I always brush Figure 4 individuals, so that you can do not have the to put crystals skills, I only brush map when it is put crystals skills with friends.

3, Absolutely do not take medicine, no dolls, Drug money saved is considerable. I team to brush map never in contact with the strange, it never gave DOT the opportunity, so I rarely take medicine, even if the dead do not eat a good the equipment big deal with the resurrection currency.

4, white equipment must grab.

These four points I make money the central idea, my point is to let other people working for me 4 personal brush diagram, high efficiency, and soon the fatigue consumed experience just does not, but you can save a lot of time, these times can eat more fruit. Do not feel shameless, because my equipment not that much, I wear are from 1-60 to burst out of the equipment, to 60 on the auction house to buy a fake purple equipment upgrade because the middle very fast money to buy equipment is a waste of the money can buy a minimum of one to two haute couture.

Here is a generally refers to those good equipment than you. I summed up, even if I am full firepower output, brush Figure fastest improve one minute, why do I want to pay high maintenance fees and crystal?

5, all my drawings are no less than 50,000 sold, is the common account of the use not sell everyday cabinets, there are people who will buy.

6, all of my challenge books are sold, the money you saved at least two because I summed up, spend money almost brush abyss burst pink probability and the lords pink, what you doing with a small probability of things rivalry high fashion, not as lords pink brush, to the simple and affordable.

7, all my blue equipment keep decomposition machine stalls too much, is not always the position, I generally keep the blue equipment, look at which decomposition machine is not durable, the direct use of blasting him, grab his position.

8, and the common account the benefits of double open abyss card monster do not want to retire, you can play the common account, queen play common account can set up a stall to make money, or upgrade vice career, I common account controlled puppet masters 46 when five controlled puppet masters.

Do not brood over how to make money, and in fact, every day you stand to gain a lot of money, but you squandered it.

This method is not tired every day, and money there are many, when the play is also less fees brain.

Thursday, November 1, 2012

"Guild Wars 2" madman investigating activities of the villagers win small Cheats


Guild Wars 2 the Halloween Chapter II activities madman investigation open for a few days, play the players of the villagers welfare, tell you a little Cheats, lying down can score victory today.

Beginning of the game briefly go madman rebirth at the walk (that is, the central tower), and go directly to the top, (that is, to pumpkin NPC house Peak) to go back around the house, I know that over a very narrow (picture here) over the wall in the past.



And then get stuck in the corner, then sleep ......



The most dangerous place is the safest place, the lunatic right here generally do not come.


So with on stealth skills can better hide themselves until the end of the game.

However, this method also has some disadvantages:

1. If you are not opening fast uphill, after which it is difficult to have the opportunity to not secretly mountains.

2. If the number is too much to come to this point, once a ghost caught dead, he will certainly be back came here.

3. The sleep instruction there snoring, do not know whether the other players can hear.

Wednesday, October 31, 2012

WOT 8.0 Soviet Series the IS3 battlefield use experience


1. Firepower

bl9 225 penetration 390 average damage, firing rate 4.51, accuracy 40.

On the vertical stability after the circle is still relatively small, but the targeting is still relatively slow, and sometimes fail to seize this opportunity, S Department of artillery, but the the comparative idea that low rate of fire, lower than the D25T. DPM fight interpenetrating no advantage. Singles can also use the skills ricochet compensate for DPM disadvantage hit Rush melee brawl need to output when there powerlessness!

DPM great a constraint slower shrinking circle lowering the rate of fire, wear dark actual effect 225 200 or strong a lot, at least to play 59 basic jump, 75 crotch can wear , kv4kv5 also easy to wear, and so on. S line up from 175 to wear deep, bl9 is a leap can be worn most of the weaknesses, the accuracy is not bad.

Special Note: -3 giant and small angle of depression. Elevation angle is fairly normal vision 350 wholly inadequate, a lot of very good position not to your eyes open, no vision is very frustrating. Wild Force investigation of consciousness is usually very poor vision often not guaranteed, so their eyes open is the best choice. I do not have spare cash on ventilation, so carry artillery to good effect. Ventilation can take care of all aspects of performance, but the vision became Mishap -8 vision that much better.

Heavy compulsory pendulum angle to -3 here to become a dynamic point of view before enemy aiming Where, you put the angle where harder. Higher-end point, you can put a piece of armor to sell him become weaknesses response speed, when he turned to aim your weaknesses for another piece to sell him to interfere with enemy targeting, if not ricochet he can slow down the rate of fire!

2. Rejection turret preview. This is the most basic, but the basic skills

Do not wait for the body out of the turret began to turn, you have to go out the turret must first go about to fire at the direction of the turn, otherwise you car body out beaten, but you muzzle delay target!

Combat pay attention to their own hull and turret angle at any time to adjust to being prepared, which is the more important details. Forced by enemy fire coverage area, for example, the turret toward the direction of the enemy, and so little to give the enemy a turret.

3. Reversing telescopic

Many people also not be scaled thought telescopic is cf.

To Dhaka point, regardless of the opposite did not come, put a 25 degree blocking the front bunker, reversing out, so the AP basically can not hurt you. Your vision is the source of your turret, turret do not go out and can not see anything. Directly out sideways in some classic position is tantamount to seeking death.

4. Hide artillery lit artillery targeting and firing time must be calculated

Do irregular movement in the opposite artillery targeting period so that he could not guess your direction on foot in the time period most likely firing speed to minimize the damage.

5. dogfights, topview

The top cow to avoid the lower half of the body to the explosion, heavy artillery hit. Opposite aiming your scalp you bodywork turret with tamper.

-3 Usually is not active topview, the dogfights More cope in Tanzania. Someone around you bodywork turret turn together, placed the muzzle in front of him, and then aim can play! Slow rate of fire, not indiscriminately fired side above the black hole armor protection, the turret is fairly hard, speed not slow, the -3 in fact dog fighting.

Tuesday, October 30, 2012

Lisa Shadow "Guild Wars 2" Mesmer experience symptoms stream


I set BD to be used for a combo, illusionist the most basic comb. We will find out that the illusionist strongest self-protection skills is none other than Chaos Armor. The Wand comes chaos Armor give you a protection buff -33% damage Chaos Armor combo do not. However, the hit will give you a recovery, this recovery with 15 points out of defensive talent, restore refresh will give you two seconds Chaos Armor protection so basically there to protect. Chaos Armor key there stuff is blinding with 20 points illusionist talent out blinding, give each other confused. So just make your people are confused, not to mention his own confusion also randomly on the Chaos Armor, comb, then how do I think we all know. Illusionist light area skills + flashes gave chaos Armor light regional skills and a lot of Staff 5 null field elite, etc..

Defensive talent 10 points talent, phantom killed immediately to the surrounding enemies symptoms, 20 points then gifted to interrupt the enemy when the enemy then the symptoms with the F3 article, 30 layer stealth +1 seconds, this can easily change the look at all preference, stealth + 1 seconds is not much use.

10 points of vitality talent the charm skills cd time -20% 20:00 this talent he wrote +50 malice is actually +50 Symptoms injury and token skills cd-20% of.

Finally, a talent 2 Rune +33% of the time confused, and the second is blinding, to a confused, is with the torch of Chaos Armor and deputy. In fact, it can not carry the gun is good.

Weapons are basically with the staff, to create more chaos armor better.

Equipment, accessories with 798 defense, for the best results.

Several with the clothes on my side, can also be equipped with protection +20%, blood fell to 50 ^% less time to give you a 10-second protection Rune. No good weapons Rune, I 2 with symptoms of damage to kill a person +10 Rune.

Saturday, October 27, 2012

The Diablo 1.05 monks comprehensive experiences


Said dual wielding sword and shield because I rarely play, but never played with both hands, the interoperability place can learn.

Equipment

First of all, who said the equipment. For example, version 1.0.4 I search gloves will filter set for high agility (175) carry (45), single, double attack. Then looking for with physical inside, the whole anti-attacks and attack. 1.0.5 version, my filter into agile (120), physical (100) (45), single-carry, anti-attack (65), single attack, and then I will look for high agility (175) and the other two attack.

In addition, I think a lot of people aware of a problem, sometimes you need to fine-tuning your filter. Maybe you filter 150 Agility changed to 145 agility, you will find a much needed equipment, and you almost because an agile miss it.

It comes to weapons, it is necessary to slightly survival properties. I found weapons like this:

Weapons 1: high storm injury (90), hit back (700) or steals (2.5) and agility (100). Weapons a major survival properties, so few will be the choice of the other plus, can reach this level and within my financial range, generally one week only occur 1-2 times. (Laughs)

Weapon 2: high violent injury (90), high sensitivity (200), physical (100). This weapon because less need consider survival properties, sometimes there is often a surprise. 11% attack speed, 2.0 more than fine condensate, more than 150 intelligence / strength, occasionally there will be less than 300 strike back when the gifts.

Hand Shield: high agility (200), physical (100), the monoclonal antibody offensive (45), the whole anti-attacks (65), crit (8). Surprises include adding armor% of life, as well as more than 100 intelligence and strength. m50 Also need to say is that the shield does not require full carry, the first little monster is not when ponley burst into the elite group, 5 seconds of red blood, with invincible then change shield.

As for the legend, I am simply saying some personal opinions:

1. Bug hammer you can be close to the level of the RCC is the best choice, not one; However, if you can not do close to RCC, can be considered to put the money spent on other equipment, buy it back;

2. Good Inna shoes + good Inna quit = high resistance to aggressive, high crit, high agility, high armor, were hurt, injury-free melee; good climbing + other good ring = (body + Inna good shoes + general Inna ring) - melee Free injuries; Good Inna ring - the general the Inna ring = 50 million -1 billion gold coins.

3. Clouds bridge is ideal for players of dps low, his equipment when it can be greatly improved dps. But when you are equipped with clouds close to 10 million, while the panel damage when you can start saving money to replace it, because this time it's low and white has slowly become a limit, is about more than its percentage electrical burn on your upgrade.

4. Dragon sets, or can not be considered, mainly because of the properties of the above players too restrictive. If fortunate enough to hit a can keep their own use transition, but, for now, can not be regarded as a graduation weapons far.

5. Witch Doctor belt, be sure to weigh the viability later decide whether to buy. After all, this belt like a scalpel, very sharp, but also very thin. Dps increase in exchange for the expense of the more than 10,000 blood and resistance around 50-60.

Little sum up: after 105 equipped with ideas to ensure the survival of the properties, the pursuit of your biggest financially able to purchase the equipment, you can provide the highest dps. May seem like nonsense, but my gloves (275 agility, 112 stamina, 56 monoclonal antibody attack, 77 anti-attack, 10 crit) back to the 104, I will certainly physical or monoclonal antibody attack replaced attack speed or storm damage.

Skill

See the monks was also said in the forum now select skills really blossom, although he may not compliment, but I was therefore delighted. Wow inside thieves build later is really too standard.

Said some of the skills that are available to everyone to try and mix of skills:

1. Sideways tempering + the Guardian Road + keen intuition.

This be regarded as the ultimate dodge, basically as long as you are not around to the inability to move, then you should not be dead too easy. Of course, the major said Molten environmental damage, slightly move a few steps.

2. Mastery + Thunderclap + pre-emptive

The main idea here is in the non laminated difficulty, the running speed and can not provide enough benefits and occupy a passive skill. This combination provides a very high damage bonus, allows you to set aside more equipment position to provide survival properties. You need to do is just use Changquan each open play before, then every 30 seconds to keep and then look like.

3. Blast shock + yield Curse

Try this with because I have been in doubt yourself when dps to kill a group of monsters. For example: a watch, you stand in the middle 1/3 of the monster at the 11 o'clock position, 1/3 of the blame at the 3 o'clock position, the position of the 1/3 of the blame at 7:00 (which is often the case More time will be more dispersed) then you go to attack that group will be loss of more than half of the dps. In theory, brush deter curse and give you an additional 24% attack power, attack force of 24% to 100% of the blame for which 1/3 (the actual effect will be even worse, because the monster is more dispersed, hedgehog running around, flying Vamp and scurry dead fat). Select brush Hurricane turn, try to ensure that your 12% yield curse of the second injury of the range of +12% to around 100% monster damage. But like I said, this article hair than I expected early, so there is no any details on the inside, even experience time not so long, so up to be thrown an idea.

In addition, if you have enough fine condensate, you can choose to brush deter curse recurring swipe hurricane turn. It may be more efficient, but also equipment requirements as high, at least I Jordan 2.3 fine condensate + the weapon 1.8 fine condensate + when head 2.1 fine condensate can not be successfully do this. Plus hurricanes turn does not seem 100% would pull over some monster (resurrection mobs fireball mage and hedgehog however sometimes once pull), also resulted in the match is not perfect.

Farm and efficiency

MP3-5 a Volkswagen approved most efficient range, I quite agree. Basically twice invincible will be able to get rid of a group of elite, whole trip A3 brush down the deaths of up to 2 times, no more than 10 with Xueping (exclude some people are used to see on foot when the discontent of his own blood to drink a case of) mobile time accounted for more than 80% (this mobile from a group of strange ran to the next group of strange, not to fight when a group of elite post moves), in this case, I called the efficient. In addition, I personally think that the players for this interval: dps8-15 000 ,500-600 anti-aggressive ,4500-5200 Armor, 6 steal (or steal of +600 strike back, or 1200 strike back), 40 000 -5 million blood . Concrete is not the case, such as 13wdps players less than 500 resistance, 4500 A, then may brush MP3 or 4 and so on.

MP6-8 requires more than 200,000 dps and high enough to survive (probably need at least out in the above example, near the upper limit of those values, especially the recovery means, try to at least ensure that a weapon stolen, general strike back in 1500 or more) can be done efficiently. But for most people, dps 10-15 million and is high enough to survive (op. cit.) Can come here to farm the key will not be easy, but it can be done. Even less than 100,000 dps, but there are 2000 + strike back and other recovery means.

I want to point out that dps as the only standard of judgment is very unscientific, but relatively straightforward, so also please the players themselves weigh a lot of testing.

Epilogue

Finally, I hope that we can try to team up, because the team inside, the the monk more diverse mix of skills, more games are played, the role-in fact, can be a variety.

Sunday, October 7, 2012

Majin hunting bow unlimited multiple pierce the flow of ideas and experiences to share


Alright. May 15 to now play DH single number to 950 + hours, the various sec strange wave flow and the strange the old Na unlimited precepts top flow seen in the forum, seems to feel a little out of this career shooter meaning ......

Ado, the first on the Build and personal attributes. Mast 44% explosion.

First of all, why use a knife and it? Long time to brush A3, found the the puncture trajectory A3 most of the terrain is particularly suited Flying, battlefield Although uncomfortable point, but all other map-take-all, the more narrow knife and more cool. Due to 104 Flying injury, so use it very smoothly. My equipment configuration is a professional knife and flow, so there are two pieces of equipment can not be chaos for:

I configure the above two - pierced consumption equipment the pierced consumption becomes ... Well, 16 o'clock, you're not wrong, can fly 11 a barrel hatred knife, basically you can get rid of a group of JY.

As for why no wings, my hands have ADHD are not accustomed to monster melee. 12% of the mobile with the new Na pants, you can easily kite any monster. Zhen Ye the knife Ye What if they find early, a basic precepts 3 smoke directly seconds away, ignoring affixes.

Core elements is H & R, I think this is the core of the DH shooter, saw a lot of various station line and always felt that contrary to the professional criteria, indeed as easily and very EASY, but the feeling is always weird.

Play is multiple mobs leakage alone chase bite, see JY direct smoke knife and dumped the empty precepts hate. As with Kou Mark, basic stealth during the monster will not find your trouble. And I am a little heap some seconds back, so recovery is not much of a problem. Sorry As for the blood, because of funding problems, so most of the equipment is not physical, will forward to the top to the 30,000 blood does not look seconds away, basically did not blame continuous touch twice.

Some people might say that the Flying trajectory is too narrow. Met to run faster JY more difficult to hit, or the monster stations focused puncture. In fact, the monster stations depends on the distance with the monster, if you always retreat 30 yards and monsters keep moving, strange Basic is in a straight line. Any of your mercy /

The eyes of the beholder wise see wisdom,, slightly strong point was cut in this era, the low-key point. Build from the basic open service still in use, although the efficiency is not the fastest, but very cozy. Do not have to worry about with a set of equipment today tomorrow Sparta What ...

Core attributes of agility, hate restoration, crit is not very high. Because I pursuit of stability crit rate with a hundred paces hundred paces of the actual income is greater than the sniper (think) If you want to brush full map. Not outbreak of 1-3 seconds to kill the elite stable crit stable output. After all, playing JY violence Flying only 10W injury, out of a random crit 500,000 +. With Baibu can guarantee you the top 5 knives will storm the basic SO ...

Shortcomings, equipped threshold, rare JP puncture Jordan, I Jordan with the new Na waist can a sacred addition of 14%, with the transformation of the physical double burst the Bow + puncture physical injury holy injury should not be overlooked.