Wednesday, October 31, 2012

WOT 8.0 Soviet Series the IS3 battlefield use experience


1. Firepower

bl9 225 penetration 390 average damage, firing rate 4.51, accuracy 40.

On the vertical stability after the circle is still relatively small, but the targeting is still relatively slow, and sometimes fail to seize this opportunity, S Department of artillery, but the the comparative idea that low rate of fire, lower than the D25T. DPM fight interpenetrating no advantage. Singles can also use the skills ricochet compensate for DPM disadvantage hit Rush melee brawl need to output when there powerlessness!

DPM great a constraint slower shrinking circle lowering the rate of fire, wear dark actual effect 225 200 or strong a lot, at least to play 59 basic jump, 75 crotch can wear , kv4kv5 also easy to wear, and so on. S line up from 175 to wear deep, bl9 is a leap can be worn most of the weaknesses, the accuracy is not bad.

Special Note: -3 giant and small angle of depression. Elevation angle is fairly normal vision 350 wholly inadequate, a lot of very good position not to your eyes open, no vision is very frustrating. Wild Force investigation of consciousness is usually very poor vision often not guaranteed, so their eyes open is the best choice. I do not have spare cash on ventilation, so carry artillery to good effect. Ventilation can take care of all aspects of performance, but the vision became Mishap -8 vision that much better.

Heavy compulsory pendulum angle to -3 here to become a dynamic point of view before enemy aiming Where, you put the angle where harder. Higher-end point, you can put a piece of armor to sell him become weaknesses response speed, when he turned to aim your weaknesses for another piece to sell him to interfere with enemy targeting, if not ricochet he can slow down the rate of fire!

2. Rejection turret preview. This is the most basic, but the basic skills

Do not wait for the body out of the turret began to turn, you have to go out the turret must first go about to fire at the direction of the turn, otherwise you car body out beaten, but you muzzle delay target!

Combat pay attention to their own hull and turret angle at any time to adjust to being prepared, which is the more important details. Forced by enemy fire coverage area, for example, the turret toward the direction of the enemy, and so little to give the enemy a turret.

3. Reversing telescopic

Many people also not be scaled thought telescopic is cf.

To Dhaka point, regardless of the opposite did not come, put a 25 degree blocking the front bunker, reversing out, so the AP basically can not hurt you. Your vision is the source of your turret, turret do not go out and can not see anything. Directly out sideways in some classic position is tantamount to seeking death.

4. Hide artillery lit artillery targeting and firing time must be calculated

Do irregular movement in the opposite artillery targeting period so that he could not guess your direction on foot in the time period most likely firing speed to minimize the damage.

5. dogfights, topview

The top cow to avoid the lower half of the body to the explosion, heavy artillery hit. Opposite aiming your scalp you bodywork turret with tamper.

-3 Usually is not active topview, the dogfights More cope in Tanzania. Someone around you bodywork turret turn together, placed the muzzle in front of him, and then aim can play! Slow rate of fire, not indiscriminately fired side above the black hole armor protection, the turret is fairly hard, speed not slow, the -3 in fact dog fighting.

Tuesday, October 30, 2012

Lisa Shadow "Guild Wars 2" Mesmer experience symptoms stream


I set BD to be used for a combo, illusionist the most basic comb. We will find out that the illusionist strongest self-protection skills is none other than Chaos Armor. The Wand comes chaos Armor give you a protection buff -33% damage Chaos Armor combo do not. However, the hit will give you a recovery, this recovery with 15 points out of defensive talent, restore refresh will give you two seconds Chaos Armor protection so basically there to protect. Chaos Armor key there stuff is blinding with 20 points illusionist talent out blinding, give each other confused. So just make your people are confused, not to mention his own confusion also randomly on the Chaos Armor, comb, then how do I think we all know. Illusionist light area skills + flashes gave chaos Armor light regional skills and a lot of Staff 5 null field elite, etc..

Defensive talent 10 points talent, phantom killed immediately to the surrounding enemies symptoms, 20 points then gifted to interrupt the enemy when the enemy then the symptoms with the F3 article, 30 layer stealth +1 seconds, this can easily change the look at all preference, stealth + 1 seconds is not much use.

10 points of vitality talent the charm skills cd time -20% 20:00 this talent he wrote +50 malice is actually +50 Symptoms injury and token skills cd-20% of.

Finally, a talent 2 Rune +33% of the time confused, and the second is blinding, to a confused, is with the torch of Chaos Armor and deputy. In fact, it can not carry the gun is good.

Weapons are basically with the staff, to create more chaos armor better.

Equipment, accessories with 798 defense, for the best results.

Several with the clothes on my side, can also be equipped with protection +20%, blood fell to 50 ^% less time to give you a 10-second protection Rune. No good weapons Rune, I 2 with symptoms of damage to kill a person +10 Rune.

Saturday, October 27, 2012

The Diablo 1.05 monks comprehensive experiences


Said dual wielding sword and shield because I rarely play, but never played with both hands, the interoperability place can learn.

Equipment

First of all, who said the equipment. For example, version 1.0.4 I search gloves will filter set for high agility (175) carry (45), single, double attack. Then looking for with physical inside, the whole anti-attacks and attack. 1.0.5 version, my filter into agile (120), physical (100) (45), single-carry, anti-attack (65), single attack, and then I will look for high agility (175) and the other two attack.

In addition, I think a lot of people aware of a problem, sometimes you need to fine-tuning your filter. Maybe you filter 150 Agility changed to 145 agility, you will find a much needed equipment, and you almost because an agile miss it.

It comes to weapons, it is necessary to slightly survival properties. I found weapons like this:

Weapons 1: high storm injury (90), hit back (700) or steals (2.5) and agility (100). Weapons a major survival properties, so few will be the choice of the other plus, can reach this level and within my financial range, generally one week only occur 1-2 times. (Laughs)

Weapon 2: high violent injury (90), high sensitivity (200), physical (100). This weapon because less need consider survival properties, sometimes there is often a surprise. 11% attack speed, 2.0 more than fine condensate, more than 150 intelligence / strength, occasionally there will be less than 300 strike back when the gifts.

Hand Shield: high agility (200), physical (100), the monoclonal antibody offensive (45), the whole anti-attacks (65), crit (8). Surprises include adding armor% of life, as well as more than 100 intelligence and strength. m50 Also need to say is that the shield does not require full carry, the first little monster is not when ponley burst into the elite group, 5 seconds of red blood, with invincible then change shield.

As for the legend, I am simply saying some personal opinions:

1. Bug hammer you can be close to the level of the RCC is the best choice, not one; However, if you can not do close to RCC, can be considered to put the money spent on other equipment, buy it back;

2. Good Inna shoes + good Inna quit = high resistance to aggressive, high crit, high agility, high armor, were hurt, injury-free melee; good climbing + other good ring = (body + Inna good shoes + general Inna ring) - melee Free injuries; Good Inna ring - the general the Inna ring = 50 million -1 billion gold coins.

3. Clouds bridge is ideal for players of dps low, his equipment when it can be greatly improved dps. But when you are equipped with clouds close to 10 million, while the panel damage when you can start saving money to replace it, because this time it's low and white has slowly become a limit, is about more than its percentage electrical burn on your upgrade.

4. Dragon sets, or can not be considered, mainly because of the properties of the above players too restrictive. If fortunate enough to hit a can keep their own use transition, but, for now, can not be regarded as a graduation weapons far.

5. Witch Doctor belt, be sure to weigh the viability later decide whether to buy. After all, this belt like a scalpel, very sharp, but also very thin. Dps increase in exchange for the expense of the more than 10,000 blood and resistance around 50-60.

Little sum up: after 105 equipped with ideas to ensure the survival of the properties, the pursuit of your biggest financially able to purchase the equipment, you can provide the highest dps. May seem like nonsense, but my gloves (275 agility, 112 stamina, 56 monoclonal antibody attack, 77 anti-attack, 10 crit) back to the 104, I will certainly physical or monoclonal antibody attack replaced attack speed or storm damage.

Skill

See the monks was also said in the forum now select skills really blossom, although he may not compliment, but I was therefore delighted. Wow inside thieves build later is really too standard.

Said some of the skills that are available to everyone to try and mix of skills:

1. Sideways tempering + the Guardian Road + keen intuition.

This be regarded as the ultimate dodge, basically as long as you are not around to the inability to move, then you should not be dead too easy. Of course, the major said Molten environmental damage, slightly move a few steps.

2. Mastery + Thunderclap + pre-emptive

The main idea here is in the non laminated difficulty, the running speed and can not provide enough benefits and occupy a passive skill. This combination provides a very high damage bonus, allows you to set aside more equipment position to provide survival properties. You need to do is just use Changquan each open play before, then every 30 seconds to keep and then look like.

3. Blast shock + yield Curse

Try this with because I have been in doubt yourself when dps to kill a group of monsters. For example: a watch, you stand in the middle 1/3 of the monster at the 11 o'clock position, 1/3 of the blame at the 3 o'clock position, the position of the 1/3 of the blame at 7:00 (which is often the case More time will be more dispersed) then you go to attack that group will be loss of more than half of the dps. In theory, brush deter curse and give you an additional 24% attack power, attack force of 24% to 100% of the blame for which 1/3 (the actual effect will be even worse, because the monster is more dispersed, hedgehog running around, flying Vamp and scurry dead fat). Select brush Hurricane turn, try to ensure that your 12% yield curse of the second injury of the range of +12% to around 100% monster damage. But like I said, this article hair than I expected early, so there is no any details on the inside, even experience time not so long, so up to be thrown an idea.

In addition, if you have enough fine condensate, you can choose to brush deter curse recurring swipe hurricane turn. It may be more efficient, but also equipment requirements as high, at least I Jordan 2.3 fine condensate + the weapon 1.8 fine condensate + when head 2.1 fine condensate can not be successfully do this. Plus hurricanes turn does not seem 100% would pull over some monster (resurrection mobs fireball mage and hedgehog however sometimes once pull), also resulted in the match is not perfect.

Farm and efficiency

MP3-5 a Volkswagen approved most efficient range, I quite agree. Basically twice invincible will be able to get rid of a group of elite, whole trip A3 brush down the deaths of up to 2 times, no more than 10 with Xueping (exclude some people are used to see on foot when the discontent of his own blood to drink a case of) mobile time accounted for more than 80% (this mobile from a group of strange ran to the next group of strange, not to fight when a group of elite post moves), in this case, I called the efficient. In addition, I personally think that the players for this interval: dps8-15 000 ,500-600 anti-aggressive ,4500-5200 Armor, 6 steal (or steal of +600 strike back, or 1200 strike back), 40 000 -5 million blood . Concrete is not the case, such as 13wdps players less than 500 resistance, 4500 A, then may brush MP3 or 4 and so on.

MP6-8 requires more than 200,000 dps and high enough to survive (probably need at least out in the above example, near the upper limit of those values, especially the recovery means, try to at least ensure that a weapon stolen, general strike back in 1500 or more) can be done efficiently. But for most people, dps 10-15 million and is high enough to survive (op. cit.) Can come here to farm the key will not be easy, but it can be done. Even less than 100,000 dps, but there are 2000 + strike back and other recovery means.

I want to point out that dps as the only standard of judgment is very unscientific, but relatively straightforward, so also please the players themselves weigh a lot of testing.

Epilogue

Finally, I hope that we can try to team up, because the team inside, the the monk more diverse mix of skills, more games are played, the role-in fact, can be a variety.

Sunday, October 7, 2012

Majin hunting bow unlimited multiple pierce the flow of ideas and experiences to share


Alright. May 15 to now play DH single number to 950 + hours, the various sec strange wave flow and the strange the old Na unlimited precepts top flow seen in the forum, seems to feel a little out of this career shooter meaning ......

Ado, the first on the Build and personal attributes. Mast 44% explosion.

First of all, why use a knife and it? Long time to brush A3, found the the puncture trajectory A3 most of the terrain is particularly suited Flying, battlefield Although uncomfortable point, but all other map-take-all, the more narrow knife and more cool. Due to 104 Flying injury, so use it very smoothly. My equipment configuration is a professional knife and flow, so there are two pieces of equipment can not be chaos for:

I configure the above two - pierced consumption equipment the pierced consumption becomes ... Well, 16 o'clock, you're not wrong, can fly 11 a barrel hatred knife, basically you can get rid of a group of JY.

As for why no wings, my hands have ADHD are not accustomed to monster melee. 12% of the mobile with the new Na pants, you can easily kite any monster. Zhen Ye the knife Ye What if they find early, a basic precepts 3 smoke directly seconds away, ignoring affixes.

Core elements is H & R, I think this is the core of the DH shooter, saw a lot of various station line and always felt that contrary to the professional criteria, indeed as easily and very EASY, but the feeling is always weird.

Play is multiple mobs leakage alone chase bite, see JY direct smoke knife and dumped the empty precepts hate. As with Kou Mark, basic stealth during the monster will not find your trouble. And I am a little heap some seconds back, so recovery is not much of a problem. Sorry As for the blood, because of funding problems, so most of the equipment is not physical, will forward to the top to the 30,000 blood does not look seconds away, basically did not blame continuous touch twice.

Some people might say that the Flying trajectory is too narrow. Met to run faster JY more difficult to hit, or the monster stations focused puncture. In fact, the monster stations depends on the distance with the monster, if you always retreat 30 yards and monsters keep moving, strange Basic is in a straight line. Any of your mercy /

The eyes of the beholder wise see wisdom,, slightly strong point was cut in this era, the low-key point. Build from the basic open service still in use, although the efficiency is not the fastest, but very cozy. Do not have to worry about with a set of equipment today tomorrow Sparta What ...

Core attributes of agility, hate restoration, crit is not very high. Because I pursuit of stability crit rate with a hundred paces hundred paces of the actual income is greater than the sniper (think) If you want to brush full map. Not outbreak of 1-3 seconds to kill the elite stable crit stable output. After all, playing JY violence Flying only 10W injury, out of a random crit 500,000 +. With Baibu can guarantee you the top 5 knives will storm the basic SO ...

Shortcomings, equipped threshold, rare JP puncture Jordan, I Jordan with the new Na waist can a sacred addition of 14%, with the transformation of the physical double burst the Bow + puncture physical injury holy injury should not be overlooked.