Saturday, October 27, 2012

The Diablo 1.05 monks comprehensive experiences


Said dual wielding sword and shield because I rarely play, but never played with both hands, the interoperability place can learn.

Equipment

First of all, who said the equipment. For example, version 1.0.4 I search gloves will filter set for high agility (175) carry (45), single, double attack. Then looking for with physical inside, the whole anti-attacks and attack. 1.0.5 version, my filter into agile (120), physical (100) (45), single-carry, anti-attack (65), single attack, and then I will look for high agility (175) and the other two attack.

In addition, I think a lot of people aware of a problem, sometimes you need to fine-tuning your filter. Maybe you filter 150 Agility changed to 145 agility, you will find a much needed equipment, and you almost because an agile miss it.

It comes to weapons, it is necessary to slightly survival properties. I found weapons like this:

Weapons 1: high storm injury (90), hit back (700) or steals (2.5) and agility (100). Weapons a major survival properties, so few will be the choice of the other plus, can reach this level and within my financial range, generally one week only occur 1-2 times. (Laughs)

Weapon 2: high violent injury (90), high sensitivity (200), physical (100). This weapon because less need consider survival properties, sometimes there is often a surprise. 11% attack speed, 2.0 more than fine condensate, more than 150 intelligence / strength, occasionally there will be less than 300 strike back when the gifts.

Hand Shield: high agility (200), physical (100), the monoclonal antibody offensive (45), the whole anti-attacks (65), crit (8). Surprises include adding armor% of life, as well as more than 100 intelligence and strength. m50 Also need to say is that the shield does not require full carry, the first little monster is not when ponley burst into the elite group, 5 seconds of red blood, with invincible then change shield.

As for the legend, I am simply saying some personal opinions:

1. Bug hammer you can be close to the level of the RCC is the best choice, not one; However, if you can not do close to RCC, can be considered to put the money spent on other equipment, buy it back;

2. Good Inna shoes + good Inna quit = high resistance to aggressive, high crit, high agility, high armor, were hurt, injury-free melee; good climbing + other good ring = (body + Inna good shoes + general Inna ring) - melee Free injuries; Good Inna ring - the general the Inna ring = 50 million -1 billion gold coins.

3. Clouds bridge is ideal for players of dps low, his equipment when it can be greatly improved dps. But when you are equipped with clouds close to 10 million, while the panel damage when you can start saving money to replace it, because this time it's low and white has slowly become a limit, is about more than its percentage electrical burn on your upgrade.

4. Dragon sets, or can not be considered, mainly because of the properties of the above players too restrictive. If fortunate enough to hit a can keep their own use transition, but, for now, can not be regarded as a graduation weapons far.

5. Witch Doctor belt, be sure to weigh the viability later decide whether to buy. After all, this belt like a scalpel, very sharp, but also very thin. Dps increase in exchange for the expense of the more than 10,000 blood and resistance around 50-60.

Little sum up: after 105 equipped with ideas to ensure the survival of the properties, the pursuit of your biggest financially able to purchase the equipment, you can provide the highest dps. May seem like nonsense, but my gloves (275 agility, 112 stamina, 56 monoclonal antibody attack, 77 anti-attack, 10 crit) back to the 104, I will certainly physical or monoclonal antibody attack replaced attack speed or storm damage.

Skill

See the monks was also said in the forum now select skills really blossom, although he may not compliment, but I was therefore delighted. Wow inside thieves build later is really too standard.

Said some of the skills that are available to everyone to try and mix of skills:

1. Sideways tempering + the Guardian Road + keen intuition.

This be regarded as the ultimate dodge, basically as long as you are not around to the inability to move, then you should not be dead too easy. Of course, the major said Molten environmental damage, slightly move a few steps.

2. Mastery + Thunderclap + pre-emptive

The main idea here is in the non laminated difficulty, the running speed and can not provide enough benefits and occupy a passive skill. This combination provides a very high damage bonus, allows you to set aside more equipment position to provide survival properties. You need to do is just use Changquan each open play before, then every 30 seconds to keep and then look like.

3. Blast shock + yield Curse

Try this with because I have been in doubt yourself when dps to kill a group of monsters. For example: a watch, you stand in the middle 1/3 of the monster at the 11 o'clock position, 1/3 of the blame at the 3 o'clock position, the position of the 1/3 of the blame at 7:00 (which is often the case More time will be more dispersed) then you go to attack that group will be loss of more than half of the dps. In theory, brush deter curse and give you an additional 24% attack power, attack force of 24% to 100% of the blame for which 1/3 (the actual effect will be even worse, because the monster is more dispersed, hedgehog running around, flying Vamp and scurry dead fat). Select brush Hurricane turn, try to ensure that your 12% yield curse of the second injury of the range of +12% to around 100% monster damage. But like I said, this article hair than I expected early, so there is no any details on the inside, even experience time not so long, so up to be thrown an idea.

In addition, if you have enough fine condensate, you can choose to brush deter curse recurring swipe hurricane turn. It may be more efficient, but also equipment requirements as high, at least I Jordan 2.3 fine condensate + the weapon 1.8 fine condensate + when head 2.1 fine condensate can not be successfully do this. Plus hurricanes turn does not seem 100% would pull over some monster (resurrection mobs fireball mage and hedgehog however sometimes once pull), also resulted in the match is not perfect.

Farm and efficiency

MP3-5 a Volkswagen approved most efficient range, I quite agree. Basically twice invincible will be able to get rid of a group of elite, whole trip A3 brush down the deaths of up to 2 times, no more than 10 with Xueping (exclude some people are used to see on foot when the discontent of his own blood to drink a case of) mobile time accounted for more than 80% (this mobile from a group of strange ran to the next group of strange, not to fight when a group of elite post moves), in this case, I called the efficient. In addition, I personally think that the players for this interval: dps8-15 000 ,500-600 anti-aggressive ,4500-5200 Armor, 6 steal (or steal of +600 strike back, or 1200 strike back), 40 000 -5 million blood . Concrete is not the case, such as 13wdps players less than 500 resistance, 4500 A, then may brush MP3 or 4 and so on.

MP6-8 requires more than 200,000 dps and high enough to survive (probably need at least out in the above example, near the upper limit of those values, especially the recovery means, try to at least ensure that a weapon stolen, general strike back in 1500 or more) can be done efficiently. But for most people, dps 10-15 million and is high enough to survive (op. cit.) Can come here to farm the key will not be easy, but it can be done. Even less than 100,000 dps, but there are 2000 + strike back and other recovery means.

I want to point out that dps as the only standard of judgment is very unscientific, but relatively straightforward, so also please the players themselves weigh a lot of testing.

Epilogue

Finally, I hope that we can try to team up, because the team inside, the the monk more diverse mix of skills, more games are played, the role-in fact, can be a variety.

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